For each landscape enemy, I’ve provided information about it, the nearest aetheryte and a map showing approximate locations. All this should help you clear the log as efficiently as possible. Naturally, each also has a mugshot too! So let’s dig in and see which foes the Immortal Flames want you smite.
Where is the Flames Log?
While I gave a fuller explanation over on the Twin Adder Log page, I’m not a fan of copying content from page-to-page. So, in summary:
- Open your regular hunting log, after you have joined a Grand Company.
- Look underneath the icons that represent classes/jobs. There you’ll see the crest of the Immortal Flames.
- It then works similarly to your normal hunting logs. Each rank can be unlocked only after meeting certain conditions.
Unlocking Grand Company Log Ranks 2 and 3
In order to rank up in the Immortal Flames, as with all the other Grand Companies, you have to meet certain criteria. Initially, this involves earning and then paying a certain number of Flame Seals. Other ranks involve completing specific GC-related quests and completing your current GC Hunting Log Rank.
So, unlocking log ranks 2 and 3 depends on you reaching a GC rank.
GamerEscape has a great table showing the requirements of each rank.
Immortal Flames Hunting Log Rank 1
As you would expect from the title, the Amalj’aa Hunter is an Archer. They’re found in a little “loop” off the beaten track in Eastern Thanalan. The early(ish) MSQ brings you here, but I think that’s just before you join a Grand Company. If you remember where you investigated the Amalj’aa with Thancred, then return here once you can.
Involved in FATE
Region/Area
Eastern Thanalan: Drybone
Nearest Aetheryte
Eastern Thanalan: Camp Drybone
Coordinates
Around X:20, Y:27.2
In case you skipped here straight away, Sylvan Soughs are not far from the Sylvan Screech Sylphs. Unfortunately, they are on different Immortal Flames difficulty ranks, so you can’t clear them at the same time.
If you’re roughly on-level, you may have to fight them regardless. But at least you can say “I’ll be back”!
Involved in FATE
Region/Area
East Shroud: The Bramble Patch
Nearest Aetheryte
East Shroud: The Hawthorn Hut
Coordinates
Around X:19, Y:21
Your Kobold Footman target is one of a few varieties poking around the skeleton at Thalaos in Upper La Noscea. This includes the Kobold Pickman that you’ll need for this HC Hunting Log. They’re up the steep cliff but you have various options in how to get up there.
You only need to take out three, but there are more available, you know, if you get carried away.
Involved in FATE
Region/Area
Upper La Noscea: Oakwood
Nearest Aetheryte
Upper La Noscea: Camp Bronze Lake or
Western La Noscea: Aleport
Coordinates
Around X:1.5, Y:21.5
The Kobold Pickman can also be found around Thalaos in Upper La Noscea. So make sure you clear these and the Kobold Footman ones too. I found four Pickmen, but you only need three.
Despite their name, they are not holding picks, but axes, however! Appease the Immortal Flames and take some out to show solidarity with the Maelstrom. Or because you get paid to do so. Your motives aren’t my responsibility!
Other Grand Companies
Kobold Pickmen also feature on the Maelstrom and the Order of the Twin Adder logs.
Region/Area
Upper La Noscea: Oakwood
Nearest Aetheryte
Upper La Noscea: Camp Bronze Lake, or
Western La Noscea: Aleport
Coordinates
Around X:12.5, Y:22
Just South-East of Little Ala Mhigo is a gaggle of Amalj’aa. These include one sitting Amalj’aa Seer and a few standing ones. If you’re close to on-level, expect the others to join in the fighting fun.
Involved in FATE
Region/Area
Southern Thanalan: Broken Water
Nearest Aetheryte
Southern Thanalan: Little Ala Mhigo
Coordinates
Around X:21, Y:15
The marauder-class Ixali Lightwing is found a bit out-of-the-way in the North Shroud. The Immortal Flames Hunting Log will also say “Alder Springs”, which is a huge area! Instead of scouting all of it, use the map on the right or below.
Thankfully, you only need three Lightwings…because there are only three at any one time!
Region/Area
North Shroud: Alder Springs (South-East of Fallgourd Float)
Nearest Aetheryte
North Shroud: Fallgourd Float or
New Gridania: Aetheryte Plaza (if you have it as a free or favourered destination, save some Gil!)
Coordinates
Around X:22.5, Y:28
Don’t misread this, like I did. This is Ixali Boundwing, not Boldwing! Outside of FATEs, there is only one Boundwing and your log entry requires precisely one of them! Huzzah!
Involved in FATEs
Does Anyone Hear It
Don’t Disturb This Grove
Region/Area
Coerthas Central Highlands: Dragonhead (East of the Observatorium)
Nearest Aetheryte
Coerthas Central Highlands: Camp Dragonhead
Coordinates
Around X:32.5, Y:27.5
Rank 1 Dungeon Targets
Doctore
This hulking dude can be found in Halatali. If an enspirited suit of armour could “over-compensate”, the Doctore would totally have nailed that. You may even notice the sword before the armour, to be honest. Just be careful of its AoEs in particular.
Firemane
Firemane is not a lion, unfortunately. It is a huge Fire Sprite and also the first boss inside Halatali.
Thunderclap Guivre
The Thunderclap Guivre is the second boss of Halatali and is like a huge Sundrake. Twice during this fight, the pool will light up with lightning and you have to take out all the Lightning Sprites before you can damage the Thunderclap again.
Immortal Flames Hunting Log Rank 2
Your Amalj’aa Halberdier can be found in the very South-East of the Sagolii Desert. Here you’ll find the Amalj’aa Divinator (Maelstrom target) and Amalj’aa Sniper (Twin Adder target).
Most surprisingly, your Immortal Flame Hunting Log Amalj’aa wields a Halberd! I know, right – super sneaky!
Involved in FATEs
Blood, Augur, Hex, Magicks
Call Me, Mayhaps
Region/Area
Southern Thanalan: Sagolii Desert
Nearest Aetheryte
Southern Thanalan: Forgotten Springs
Coordinates
Around X:26, Y:35
Kobold Missionary…an interesting title, I have to admit. Do they try to convert you to Koboldism, or just searching for weaklings to get them tempered by Titan?
In either case, it’s logical to eliminate the threat (until they come back one minute later!). In Eastern La Noscea, there is a small camp of Kobolds. As far as I can tell, there are only three at any one time. You may need to wait for them to respawn if you arrive shortly after someone else.
Region/Area
Eastern La Noscea: Bloodshore
Nearest Aetheryte
Eastern La Noscea: Costa del Sol
Coordinates
Around X:27.7, Y:25.3
Having to target the Kobold Sidesman along with so many other Kobolds is a reminder that the Grand Companies need to work together. They are not just a threat to the The Immortal Flames, but also the Maelstrom, and the Order of the Twin Adder.
These ones can be found in Zelma’s Run in Upper La Noscea. Two of the Sidesmen are on the… sides, keeping watch. One other is patrolling around.
Region/Area
Upper La Noscea: Zelma’s Run
Nearest Aetheryte
Upper La Noscea: Camp Bronze Lake
Coordinates
The stationary ones are at X:26.7, Y:19.5 and X:28.9, Y:18.7. If you take the northern “loop” of Zelma’s Run from one stationary Kobold Sidesman to the next, you should find the roaming one.
Oh look, the Kobold Quarryman is mining with a regular axe like the Kobold Pickman! Just accept it, defeat tons of them and sate your bloodlust. Oooor, just take out the three required by the Immortal Flames.
Involved in FATEs
There are so many of them, you’re unlikely to need FATEs, but they can be found in:
Overlooking the Obvious
Schism
Region/Area
Outer La Noscea: Iron Lake
Nearest Aetheryte
Outer La Noscea: Camp Overlook
Coordinates
There’s little point in specifying them – take your pick from the many available!
Has anyone ever heard a Sylph screech? Certainly not me! Yet, here we are looking for Sylvan Screeches in the East Shroud for the Immortal Flames. I guess this is something to do with the tempered being a threat to all the city-states of Eorzea regardless of where they are found.
Anyhow, you can find these Sylphs between the Bramble Patch and the Larkscall label on your map.
Region/Area
East Shroud: Larkscall
Nearest Aetheryte
East Shroud: The Hawthorn Hut
Coordinates
Around X21.5:, Y:21.5 and X23, Y:21
We’re beginning to push towards the more dangerous areas of the beast tribes now. Your Shelfspine Sahagin targets are found beyond the North- and South Tidegates, but before the passage to the Sapsa Spawning Grounds.
You’re looking for a gladiator-esque Sahagin, but who wields a tridant in the place of a sword. And there are more than you need, even if another player is hunting or questing here.
Be considerate of other players – this area has FATEs and Sahagin Tribal Quests. Also, the MSQ passes through here during the Leviathan questline.
Region/Area
Western La Noscea: Halfstone
Nearest Aetheryte
Western La Noscea: Aleport
Coordinates
North Tidegate: Start at X:20.5, Y:19
South Tidegate: Start at X:19, Y:22
In Zanr’ak, there are different types of Amalj’aa that wield bows. An example would be the Amalj’aa Scavenger. So, you may find having nameplate on by default for this one.
I could actually only find three bonefide Amalj’aa Archers outside of FATEs. Thankfully, they feature in many local FATEs, but I’ve only listed three below to get you started.
Involved in FATEs
Region/Area
Southern Thanalan: Zanr’ak
Nearest Aetheryte
Southern Thanalan: Little Ala Mhigo
Coordinates
- X:20.7, Y:22.3
- X:19.4, Y:23.8
- X:19.3, Y:25.8
Rank 2 Dungeon Targets
The dungeon targets for the Immortal Flames Rank 2 are in Cutter’s Cry, an optional dungeon. Well, it rapidily becomes non-optional if you want to progress through the ranks!
How Do You Unlock Cutter’s Cry?
Complete the Level 35 quest Dishonour Before Death, which starts in Ul’dah. Seek Sibold on the Sapphire Avenue Exchange.
Sandbat
Sand Bats are one of the first enemies you see within Cutter’s Cry. Fear not, if you don’t go to them, they will come to you!
Required: 3
Myrmidon Princess
Picture a princess. Any princess, real or fictional. Now ignore all of that and meet the giant Antling. The Myrmidon Princess is the first boss of Cutter’s Cry. Through the fight she’ll summon underlings to help her.
Immortal Flames Hunting Log Rank 3
The main thing to say about the Ixali Windtalon is that sometimes there are “normal” mobs and sometimes there are FATE ones.
The FATE Air Supply is often on. I think this is due to it being a requirement of the ARR Relic Weapon questline. Both whether in or out of FATE, all the Windtalons count.
Region/Area
North Shroud: Proud Creek
Nearest Aetheryte
North Shroud: Fallgourd Float
Coordinates
Start at X:20.1, Y:20.1 and head North-West for more.
Now we’re on the Immortal Flames Hunting Log Rank 3, we’re heading into the deepest parts of beast tribe territory. The Sylpheed Sigh is located within the purple, hazy Sylphlands.
These conjurer-class Sylphs are fairly common. If you focus on Goldleaf Dais and Moonspore Grove, you’ll clear this entry in very little time at all.
Involved in FATEs
The Enemy of My Enemy
The Enmity of My Enemy
Collecting Keepsakes
Region/Area
East Shroud: Sylphlands
Nearest Aetheryte
East Shroud: The Hawthorn Hut
Coordinates
As there are a fair few, please just use the maplet. While a couple of Sighs are in the preceding area, most are at Goldleaf Dais and Moonspore Grove.
A Thaumaturge of the Kobolds, the U’ghamaro Priest is found on the western side of the Mines.
If you stick to that side, you’ll be fine. Just be aware that the room with two Priests in have other Kobolds and Synthetic Doblyns too. Unless you’re over-levelled, expect a bit of a fight to clear this Hunting Log entry.
Involved in FATE
Region/Area
Outer La Noscea: U’ghamaro Mines
Nearest Aetheryte
Outer La Noscea: Camp Overlook
Coordinates
Two Priests are in the room at X:22, Y:6. Others are in off-shoot passages.
As with the Shelfspine Sahagin, the Sapsa Shelfspine is a tridant-wielding gladiator. He and his fellows can be found in the far North of the Sapsa Spawning Ground as you head towards their Aetheryte.
There are at least four here and you only need three. It is possible that you may see two guarding a gate. I’ve just marked those I saw on my visit. As this location is key to the pre-Heavensward MSQ, other players pass through here.
Region/Area
Western La Noscea: Sapsa Spawning Grounds
Nearest Aetheryte
Western La Noscea: Aleport
Coordinates
Around X:15.5, Y:14.5 and X:12.5, Y:14.2
While I could mock the title and say it’s blatently obvious who to target – there are in fact two different Amalj’aa types that are Thaumaturges. The wandering Zahar’ak Fortune-tellers are, as well as Zahar’ak Thaumaturges.
I did not find any on the path heading South, so just keep moving East. If other players are nearby, there is one to target near the Amaal’ja’s Aetheryte.
Region/Area
Southern Thanalan: Zahar’ak
Nearest Aetheryte
Southern Thanalan: Little Ala Mhigo
Coordinates
While there is one just inside Zahar’ak’s gate, the others are around the “Zahar’ak” title on the map.
Apologies for the two-part map, but Natalan is a long and thin area unlike most other locations. The Natalan Windtalon is a gladiator-class Ixal within their Coerthan stronghold.
Note: You need four Windtalons and five Natalan Boldwings. All previous landscape targets have been one or three. But there are more than four within Natalan, including one at southernmost tip, near the Ixali Aetheryte.
Region/Area
Coerthas Central Highlands: Natalan
Nearest Aetheryte
Coerthas Central Highlands: Camp Dragonhead
Coordinates
throughout Natalan (eastern side), but two are around X:35.5, Y:22.5.
And finally you can finish your Maelstrom Hunting Log by hunting five of the Natalan Boldwing Ixals. Assuming you’ve cleared your dungeon targets, anyway! The Boldwings are found in their stronghold in Coerthas.
I decided not to give specific coordinates for these, mostly because they are not hard to find! As you can see from the Natalan Boldwing Map, they are everywhere.
Involved in FATE
Region/Area
Coerthas Central Highlands: Natalan
Nearest Aetheryte
Coerthas Central Highlands: Camp Dragonhead
Rank 3 Dungeon Targets
As with the Twin Adder and Maelstrom Logs, the Immortal Flames Rank 3 targets are in The Wanderer’s Palace dungeon.
Tonberry
Where: these spawn almost straight away in The Wanderer’s Palace. There are plenty more further in.
Number Required: 8
Corrupted Nymian
Corrupted Nymians are a kind of Bloated Bogy, a wandering spirit. They’re bright yellow, so not exactly difficult to spot in this dark dungeon!
Number Required: 3
Soldier of Nym
Is it just me, or does it look like these Soldiers of Nym just about to break out into some kind of rap? Just me? Okay, well, the Soldiers are reanimated skeletons of a former civiliation. To find out more, start the Scholar storyline in Limsa Lominsa.
Number Required: 3
Other Grand Company Hunting Logs
TL;DR Well Done on Completing the Immortal Flames Hunting Log!
There is a lot of traveling involved with the Grand Company logs, so they can feel like a bit of a grind. But at least you unlock flight in Eorzea after the main ARR storyline. As with the other Companies, the Immortal Flames Hunting Logs pit you against the minions of Primals. But Flame Seals are useful for a lot of things as well as to buy gear, so it’s worth your while.
Well done on completing this and, from next week, I’ll be refocusing on the class/job Hunting Log Guides. Have fun in Eorzea and beyond, folks!
