Welcome to Part 3 of my LOTRO Crafting Beginner’s Guide! In this post, I will be focusing on how you can craft your own ranged and melee weapons in LOTRO. While items other than weapons may become available as you progress in your crafting profession, I want to focus on weapons – to help you gear your character up for combat. I will also cover the Historian (Scholar) profession here – looking at scrolls to help combat and crafting, and making dyes to design your cosmetic outfits!
- Armsman / Weaponsmith (for weapons made of metal)
- Woodsman / Woodworker (for weapons made of wood)
- Historian / Scholar (scrolls and dyes)
These two professions are very closely linked and if you have enough characters (or at least enough gathering skills over all your characters), most can be done by Weaponsmith alone. Armsman (or Armswoman, of course) focuses on making weapons predominantly made of metals – e.g. swords and axes. A woodsman, shockingly enough, focuses on making weapons made with wood – e.g. bows, spears and javelins.
The reason that you can make both types of weapons with one profession is that Armsman comes with Woodworker as a third crafting skill. The main restriction is that an Armsman cannot cut logs, nor process them into usable boards. This must be done by another profession (e.g. Explorer or Woodsman), because it requires the forester profession. The same applies if your wooden boards need treating (to make solid boards, for example).
But if you have an Explorer, then you can craft both metal- and wood-based weapons by choosing the Armsman profession.
The only gathering you need worry about as a Weaponsmith is collecting metal ore and whetstones from nodes such as this Copper Deposit. These are found throughout most of Ered Luin, the Shire and Bree-land (in the East but before you reach the Lone-Lands). They can sometimes fall from humanoid mobs in the landscape (Brigands, Goblins, Dourhand Dwarves).
Turn on your Track Mines (See: Tracking Crafting Resources) ability to help you find Ore Deposits while out questing.
You will need to equip your Prospectors Pick or other crafting tool in order to gather from a Copper Deposit.
Processing for the Weaponsmith is identical to that for Metalsmith in this regard.
- Use a Forge to melt your ore into Copper Ingots using the Prospecting tab
- Find a nearby Supplier and purchase some Tin Ingots
- Go back to your Forge and craft Bronze Ingots
Your crafting life as an Armsman will involve lots of personal time at the Forge! Once you have made sufficient Bronze Ingots for your weapons, you can make any from the recipes you have available.
In the starter regions, to increase your chance of a critical success, you will need to gather Crude Whetstones. In future regions, the description changes but they are still Whetstones. You can only begin to use Whetstones once you reach Proficiency crafting level.
Remember: Unless you have 100% critical chance it may take a few attempts making the same weapon before you are granted a ‘purple’, a stronger item.
Finally crafting your own weapons is not always about the statistics; you may also choose to make a sword or axe for its look as well. This is because you can ‘equip’ class-appropriate weapons into outfits.
How to Use Left-Over Metals
As a character can only wield a maximum of two weapons at once (with some allowing a third ranged weapon), you won’t have progressed your Weaponsmith skill very far simply equipping yourself. Thankfully you can level your crafting tier by creating, then grinding down bronze ingots. To save repetition, the process is described in the Metalsmith’s Guide.
A Woodworker can make both melee and ranged weapons out of wood. This can be helpful for any other characters you have, even those that use metal weapons more frequently – e.g. Champions, Beornings and Guardians. Many classes can equip a ranged weapon for drawing the attention of enemies from a distance until they are close enough to attack with better weapons. So a woodsman is a great skill to have in your crafting mix.
As a Woodsman, you will be gathering fallen branches and chopping them into logs. You will need to equip your Forester’s Axe or other crafting tool to be able to chop up wood on the landscape.
In East Bree-land, The Shire and Ered Luin you are looking for Rowan Branches. Remember to turn on Track Wood (See: Tracking Crafting Resources) to make this easier. (Click/Tap the image below to see a larger one):
Chopping wood may also yield: Sticky Resins (which you can use to increase your critical chance when making your weapon) and also Flax Fibres which Explorers / Tailors need. If you have a Tailor, send them the Flax Fibres (or put them into Homestead storage if you have a home in Middle-Earth).
Once you have a bunch of logs you’ll need to find a Workbench and get to work converting your logs into usable Boards using the Forester tab. Later on, you may need to purchase Lumps of Wax from a Supplier to turn Thin Boards into Solid Boards.
Once you have sufficient Thin Rowan Boards created, you will need to switch to your Woodworker tab and create any weapons you have recipes for.
Once you have reached Proficiency you can begin to use your Sticky Resins to increase your critical chance, which will give you a better (‘purple grade’) weapon. You may need to use multiple Resins before you achieve a critical success.
As with Weaponsmith, you may keep some Woodworker weapons for their cosmetic look for use in designing outfits.
As with Weaponsmith, you can only make so many weapons for yourself! In order to level Apprentice Woodworking to Master level, you will need to use left over Rowan Boards to make Wood Shavings. Then reconstitute them into boards. This will gradually eat up your stocks of Rowan Wood, so you may need to go gather more before you can hit max level.
Ensure that you have Track Artifacts enabled (See: Tracking Crafting Resources), then when you are questing head for built up ruins. There aren’t many locations in The Shire. However, Ered Luin has a good number of ruins (especially in the Elven area) and East Bree-land does too. For the Dwarven part of Ered Luin, look for built-up structures or goblin hide-outs. At Apprentice level you are searching for Shattered Pitchers. Humanoids – e.g. Goblins, Dourhand Dwarves, Brigands – may also drop Aged Scraps of Text.
Shout-Out: Archosaur creates maps to help you find crafting materials in Middle-Earth, so feel free to visit Archosaur ease the pain of gathering (especially Scholar, which is hard!).
If you are wanting to find plants for dyes, then you will need to turn on Track Crops. At Apprentice level the example dyes you can make are: Gold Dye and Siennah Dye. For Gold Dye you will need to find Yarrow Root out on the landscape. Pieces of Siennah however, fall from mobs or sometimes appear as loot from Prospecting, so if you have characters with that skill then keep your eyes peeled!
Processing – Scholar
Let’s take the following crafting recipe: A Scroll of Minor Battle Lore. This grants you and any nearby allies a buff to Physical Mastery and Tactical Mastery for 20 minutes. Click or Tap the image below to zoom in.
- 1 × Early Third Age Relic
- 1 × Aged Scrap of Text
As we saw you can pick up the Scraps of Text from mobs, or you receive these from researching Shattered Pitchers. However to make your Early Third Age Relic you need to go to the Scholar tab in crafting and scroll down to Research >> Early Third Age Relic.
Each Third Age Relic costs 2 × Aged Scraps of Text, but don’t go click-happy and convert them all because you need both to make the scroll!
Once you have made some Early Third Age Relics and kept some Aged Scraps of Text, you can now complete the recipe for the scroll.
If you have reached Proficiency, you have the option of trying for a ‘critical hit’. For the Apprentice Scholar the items you’re wanting to keep from mob drops or crates are Dim Candles. This increases the chance of a critical ‘hit’ from 5% to 50%. For our scroll this means if you to ‘crit’ then you receive 3 × Scrolls rather than just 1.
When it comes to scrolls you can make these for any of your characters. The main scrolls you have access to early on are:
- Minor Battle Lore: increasing damage dealt to foes for a short time.
- Minor Warding Lore: increase avoidances and mitigation to decrease damage taken (again, for a short time)
- Minor Crafting Lore: increase the critical chance of crafting (for a very short time!)
Dyes work differently as they don’t need any relics. However, you will need to find a Supplier to buy some components. Here’s an example for Gold Dye:
So your Yarrow Root you find out questing (kinda anywhere on the landscape – though fields seem to attract them). The Bottle of Water, Piece of Chalk and Glass Phial are purchasable from Suppliers for a few coins and then you can make the recipe.
Tertiary Skill – Farmer
The Historian also has the Farmer profession, which allows you to make crops (see: Yeoman). You can either grow crops to pass to a cooking character, or to sell on Auction House.
Farming also allows you to grow certain flowers, which can provide specific ingredients for crafting dyes. Part 3 of my crafting guide will go into Farming in a lot more detail, so watch this space!
TL;DR – Crafting Your Own Weapons, Scrolls and Dyes in LOTRO
Crafting your own weapons is a great way to improve your characters performance in combat. You may also choose to make some for their cosmetic look too. And don’t forget, you can make implements of war for all your characters (and friends, if you like!) on the same server as yourself. So try to work your crafting professions together to give all your characters an edge in questing!
Being able to make your own dyes, while laborious, can save coin later on purchasing the dyes from the Auction House. Some Kins may keep a store of Dyes for use by kin-members, so if you’re a Scholar you can help your Kin out this way as well as designing your own outfits!
I hope this guide on Armsman/Woodsman and Historian has been useful. Stay tuned for Part 4!