Post Sections ⇅
Welcome to your FFXIV Arcanist Hunting Log Rank 2 Guide! As with all the other classes, Rank 2 still keeps you within your starting nation. But you’ll be venturing further this time. This level range will also unlock the Topaz Carbuncle summoning skill, which is gained through your class quests. But you’re here to hunt stuff, so let’s do that!
When Can I Start Rank 2?
When you have
- Cleared the Arcanist Hunting Log Rank 1, and
- Reached at least Level 10 as an Arcanist.
Sewer Mole
Number Required: 3

Sewer Mole Location
Pushing gross thoughts away for a bit, you can find them North of Swiftperch in Western La Noscea. They mix quite happily with Fat Dodos.
While I’ve marked some dots on the map, very often there were more than one Mole in a particular spot. There is also a wide array of other enemies nearby that count for various other hunting logs. See: Nearby Targets →
Region/Area
Western La Noscea: Quarterstone
Nearest Aetheryte
Western La Noscea: Swiftperch
Mossless Goobbue
Number Required: 3

The Mossless Goobbue looks pretty mossy to me! I have not given one particular coordinate for these critters. This is because they’re spread out a fair bit and will depend on whether other players are questing in the area at the same time.
Mossless Goobbue Locations
They’re roughly in two areas of Lower La Noscea:
- Near Moraby Drydocks, and
- Around the Moraby Bay label on the map. Here’s one of those areas, with the other map below:
Region/Area
Lower La Noscea: The Gods’ Grip
Nearest Aetheryte
Lower La Noscea: Moraby Drydocks, or Limsa Lominsa
Fat Dodo
Number Required: 3

The Wild Dodo must be a skinny bird, because this one is a Fat Dodo. Or…something.
Fat Dodo Location
The first settlement you come to in Western La Noscea is Swiftperch. Just North/North-West of there is a field full of Dodos, some of which are sat on their nests.
Nearby FATEs
Just be aware, especially if you’re within level-range, that the following FATEs often spawn in this area:
Region/Area
Western La Noscea: Quarterstone
Nearest Aetheryte
Western La Noscea: Swiftperch
Arbor Buzzard (La Noscea)
Number Required: 3

Well, that was a close call! I nearly posted the Shroud version of the Arbor Buzzard for Arcanists! If you’re in a different region, though, click/tap here.
These annoying “Cloudkin” are aggressive by nature and can swarm you if you draw the attention of more than one. Not great if you’re casting spells, that’s for sure. If you’re near to Level 14, try pulling one away from a group.
Arbor Buzzard Location in La Noscea
They’re on the way to, and near, The Brewer’s Beacon in Western La Noscea. This is on the Southern Edge between Swiftperch and Aleport.
Region/Area
Western La Noscea: Quarterstone
Nearest Aetheryte
Western La Noscea: Swiftperch
Coordinates
Around X:31, Y:29.5
More Info
Qiqirn Eggdigger
Number Required: 3

Curiously, the Qiqirn Eggdigger appears to be nowhere near creatures that could provide actual eggs. Nevertheless, these rat-folk will attack you on-sight if you interrupt their attempt to find eggs in an eggless place!
Qiqirn Eggdigger Location
They occupy a small camp on the Salt Strand “beach” in Lower La Noscea, West of Moraby Drydocks.
Region/Area
Lower La Noscea: The Gods’ Grip
Nearest Aetheryte
Lower La Noscea: Moraby Drydocks
Dusk Bat
Number Required: 3

Despite its name, the Dusk Bat is actually an all-day-all-night bat. But its hypnotic, glowing eyes look just as weird, no matter which part of the day you find them! Fortunately for you (maybe?) is that they’re not aggressive if you leave them alone.
But you wouldn’t clear your Conjurer Hunting Log Rank 2 by leaving them alone, now, would you?
Dusk Bat Location
There are far more than you’ll ever need North of Aleport in Western La Noscea. There are also a few on the path towards Upper La Noscea. This area in general is great for the Hunting Logs and you can clear a huge chunk of it in one go.
That’s because, nearby, there are Hedgemoles and Puk Hatchlings.
Involved in FATE
Region/Area
Western La Noscea: Skull Valley
Nearest Aetheryte
Western La Noscea: Aleport
No enemies found. Error Code:case: 1//acn// DiffR: 2 // DiffN: 17 // ffxiv_acn
Hedgemole
Number Required: 3

The Hedgemole is the same critter as the Tuco-Tuco. The only difference is that this one is in La Noscea and the other is in Thanalan.
Hedgemole Location
These are in roughly the same area as the Dusk Bats, North of Aleport in Western La Noscea.
Region/Area
Western La Noscea: Skull Valley
Nearest Aetheryte
Western La Noscea: Aleport
Rothlyt Pelican
Number Required: 3

Between Aleport and Camp Skull Valley, the hulking Rothlyt Pelican roams with quite a few of its kin. There are a few species with this look, such as the Axe Beak. You’ll come across that in Arcanist Rank 3.
Rothlyt Pelican Location
To be more specific about where they are, you can find them either side of the marked road towards Camp Skull Valley. If you take the circle from Hedgemole and head North-West, you’ll find a larger cluster of pelicans too.
Region/Area
Western La Noscea: Skull Valley
Nearest Aetheryte
Western La Noscea: Aleport
Killer Mantis
Number Required: 3

The Killer Mantis – as though the Preying Mantis does not also kill!
Killer Mantis Location
Okay, back to the real reason you’re here. You can find them on both paths leading to the two Tidegates of Western La Noscea. If you deal with the Rothlyt Pelicans, then these enemies are not much further West.
Involved in FATEs
The coordinates below are for the largest cluster.
Region/Area
Western La Noscea: Skull Valley
Nearest Aetheryte
Western La Noscea: Aleport
Bumble Beetle
Number Required: 3

The Bumble Beetle is La Noscea’s version of the Boring Weevil. It’s a dark grey and yellow striped bug with furry antennae. And there are loads of them.
Bumble Beetle Location
They can be found in the Oakwood area of Upper La Noscea, which is most easily reached from Western La Noscea. The bugs in question are both:
- on the same level as Wild Wolf enemies, and
- on Thalaos where the Kobold Pickman and those of other ranks are.
Region/Area
Upper La Noscea: Oakwood
Nearest Aetheryte
Western La Noscea: Aleport, or Upper La Noscea: Bronze Lake
Total EXP Available
Note, this excludes any EXP gained for defeating the individual enemies and bonuses due to Rested EXP.
When Can I Start Hunting Log Rank 3?
Once:
- You have cleared Rank 2, and
- You are at least Level 20 as an Arcanist.
TL;DR Command Your Carbuncles with the Arcanist Hunting Log Rank 2
It may seem like a grind, but the Hunting Logs give you a prime chance to learn your Arcanist summoning skills. Each summon has a different attack and grants you combat actions specific to that Carbuncle. Practice is, after all, the way to step nearer to perfection. But more importantly, helps you survive solo content and makes you better in groups.
Please do check out my other FFXIV Hunting Log Guides. See yous next time!
