Deed and Quest Overlap
I just have this to say by way of introduction. If you follow most quests, including the auto-bestowed factionless quests, you should, in theory, tick off all the Sites of the Wildwood. Many are covered in the following intro quests:
Sites of the Wildwood
Here are all the sites listed within the Deed.
Trader’s Wharf (1)
Coordinates: 21.4S, 61.5W
Trader’s Wharf is on the East side of the Brandywine River on the border between Evendim and the Wildwood of Bree-land. The League of the Axe are based here too along with their reputation vendor and faction quests.
Coordinates: 23.9S, 62.1W
Broghosh, one of the Hidden Threats of the Wildwood, makes the deepest reaches of Writhenset mines her abode. You can enter them from the East- and West- delves.
Coordinates: 23.9S, 62.1W
Marl’s Crossing (5)
Coordinates: 16.8S, 60.2W
In the far North-West of the Wildwood is Marl’s Crossing, home to an enormous bridge, now guarded by enemies of the Free People. No dailies are found here. However in the area to the East you can find some of the Hidden Threats of the Wildwood.
Hunter’s Ledge (6)
Coordinates: 18.3S, 57.6W
You can take in a stunning view of the Wildwood from Hunter’s Ledge. Some wild animals do roam around near here though, so do take care. But also take time to enjoy it, too. While it is called the Sites of the Wildwood Deed, it should really be “sights”!
Helva’s Edge (7)
Coordinates: 21.7S, 58.3W
This may look like a patch of grass, but usually it’s teeming with animals of varying types. This is the place for Helva’s Edge: Good Hunting, a factionless daily quest. As with other areas of the Wildwood, the type of animal changes, hence the vague quest name.
Blomley Sward (8)
Coordinates: 22.5S, 60.8W
The meadow-like area here feels peaceful and serene. Certainly less “wild” than other areas of the woods. That said, if you’re less than nine levels over the enemies here, the creatures may well be displeased at you disturbing their peace.
The Old Bluff-House (9)
Coordinates: 23.5S, 59.2W
This domed ruin would be a beautiful testament to the past, were it not nearly always occupied by enemies plotting their evil schemes. Or having lunch. For the Free People, even enemies having lunch is evil right?
Overwine Hall (10)
Coordinates: 19.7S, 59.5W
This is an Anorian ruin, but is also tall enough and intact enough to be an enemy base. No matter how often they are cleared out, more reclaim it. That’s why you have Overwine Hall daily repeatable quests here.
Coordinates: 18.5S, 55.2W
Norwarden is the first of the Sites of the Wildwood you will encounter if you start your Wildwood journey at Trestlebridge. Once you’ve survived the gauntlet of roots, Norwarden is on your left. It plays host to varying enemies and features in the storyline for the Woodcutter’s Brotherhood.
Coordinates: 23.6S, 56.0W
As the name suggests, Sutwarden is in the South of the Wildwoods. It has two “levels” accessed by stone steps. Because Enemies of the Free People are persistent, you get the joy of clearing them out with daily Sutwarden quests.
Coordinates: 19.9S, 56.9W
Cotfast is the sole village and lies in the heart of the woods. Aside from Trestlebridge and Trader’s Wharf, Cotfast is the only one of the Sites of the Wildwood that has a huge, obvious label on the in-game map. You can’t miss it – though as it’s filled with enemies, you might want to!
Sites of the Wildwood Deed Map
More on the Wiki
To find out more information about these locations, head to the LOTRO-Wiki. Some of the locations have really lovely stories behind them, so do check it out!
TL;DR Enjoy Seeing all the Sites of the Wildwood!
While many, if not all of the Sites of the Wildwood Deed feature enemies of varying shapes and sizes, they do show you all aspects of the region. From the depths of Writhenset to the heights of Hunter’s Ledge, please make sure that this LOTRO deed is not just a checklist, but moments of sightseeing – and slayer deed progression!